Author Archive for Taerix

Starcraft Master Achievement Guide – How To Beat Every Round

Starcraft Master Portrait AchievementBlizzard recently came out with a new custom game mod called Starcraft Master. Along with it came 7 new achievements: Starcraft Pupil, Starcraft Apprentice, Starcraft Expert, Starcraft Master, Safe Zone, Whack-a-Roach and Blink of an Eye. Plus a cool new portrait to add to your collection. I don’t talk about it much on here, but I have a little ‘OCD’ with achievements so I had to play through Starcraft Master so I could get them all.

It was a lot of fun too! Got to practice some new micro that I hadn’t done before, and also use some of things I do in a lot of real games. Very cool mod.

I went ahead and recorded a bunch of videos showing exactly how to beat each challenge in case you had trouble with any of them. I go through and explain what the easiest way to complete each challenge (that I could find) then show how to execute it. I put them into 30 separate short videos so you could skip to the one you’re having trouble with. Hope it helps you out!

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How To Beat Zealot/Archon Mix – Late Game Terran vs Protoss

Terran vs Protoss can be a very difficult matchup for us Terran players, as the Protoss has quite a few tech choices to tear apart Terrans who get caught off guard. If they tech switch into heavy Colossus, it’s easy to scout it too late and not be able to get enough Vikings to deal with it. On the other hand if the start with Colossus and switch over, you can be left with Vikings that are almost useless.

One of the deadly combinations that Protoss has available (and is able to switch into easily at any time) is the Zealot/Archon combo. Archons are made by 2 Templar (Dark or High) which are very gas heavy. This leaves a ton of minerals to dump into Zealots and quickly form a big army.

Why is Zealot/Archon so effective against Terran?

Well, if you’ve run into a Zealot/Archon army before you probably know the answer. Zealots are extremely tough units that form a great meat-shield for the Archons. While all your units are firing on the Zealots charging in on them, the Archons sit back at range 3 and roast your bio units in short order.

1 fully upgraded Archon hits biological units for 47 each hit! Plus that’s splash damage hitting everything nearby too. That’s why your armies tend to melt when you’re up against this combo.

Archons are really hard to kill because they technically have 360 health. That’s more than 2 Zealots combined (@150 each). Plus, neither Zealots nor Archons are Armored units, making it so Marauders only do 10 dmg per shot, severely crippling bio DPS.

How to counter Zealot / Archon as Terran

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How To Get Out Of Bronze With Macro And Develop Good SC 2 Habits

Today I want to show you how to get out of the bronze league without using cheese, 1 base all-ins, or any other tactics that won’t make you a better Starcraft 2 player. Cheese and “1-basing” your opponent is 1 way to get promoted, but eventually you’ll hit a plateau where that 1 strategy doesn’t work anymore, and you’ll either have to find a new strategy (that won’t work very long either) or start over and learn how to macro.

The big problem I have with cheesing your opponent every time is that you don’t really get better at Starcraft 2. You just get better at performing that 1 cheese strategy. And usually, if your opponent holds it off you have no chance of winning because you don’t know how to follow it up.

Macro Is King At The Higher Levels

If you watch any pro games, you’ll notice that the games usually go long and are very macro based (meaning they expand a lot and have huge economies). If you ever want to get even close to that level, you need to STOP cheesing all the time. Instead, right from the beginning you should start developing good macro habits that will stick with you permanently.

But how do you get better at “macro?” A lot of people think it’s going to be too difficult, no fun, and they’ll never be able to do it so why bother.

Not true!

In fact, it’s almost the opposite. If you’ve got a plan (which I’m going to give you) it’s easy to develop good macro habits, and you’re going to have more fun, especially as you steamroll your way up the Battle.net ladder.

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Starcraft 2 Units – Stat Reference Sheets for Terran, Zerg, & Protoss

If you want to get better at Starcraft 2, one of the very first things you should focus on is memorizing the stats of Starcraft 2 units for Terran, Zerg, and Protoss. If you don’t know what the different units in the game do, then it’s easy to lose just because you didn’t know that Zerg Banelings are a hard counter to Terran Marines.

Get your Starcraft 2 Unit Stats Sheets

In total, there’s 12-14 units in each race that you need to memorize. You need to know their unit type, cost, build time, life, armor, movement speed, sight range, attack range, attack speed, damage, damage vs (light, armored, massive, etc), how to produce them, and what tech is required. Not only that, but some Starcraft 2 units have 2 different attacks or other special abilities.

It’s a lot to learn isn’t it? Especially if you’re new to the game!

It can be pretty overwhelming…which is exactly the reason that I created (printable) Starcraft 2 unit reference sheets for you to keep handy while you’re playing the game. There’s 1 page for each race: Terran, Zerg, & Protoss.

Each page has 14 SC 2 units on it that you must know about to start winning more games. And yes, they’re updated for Patch 1.4.2!

Get The Stats of All Starcraft 2 Units Right At Your Finger Tips

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Terran 2 Barracks (2 Rax) Expand Opening – TvP Strategy

The Terran vs Protoss matchup can be kind of tricky. If you get too greedy in the beginning and fast expand it can be really hard to hold off a Protoss 4 Gate push. If you go for a 1 base all-in (like a 3 Rax) and a good player defends it you’ll be dead in the water heading into the mid game and surely lose. So what’s a Terran player to do?

The 2 Rax Expand Opening – Terran vs Protoss

2 Rax Opening

I’ve been wanting to change my Terran vs Protoss strategy (the one I use most anyway) to a more aggressive build that allows me to attack a bit sooner, but still not sacrifice my economy. The strategy I’ve been using most lately is a 1 Barracks fast expand into 3 Orbital Commands quite early, which is quite vulnerable to 1 base timings.

So I did some looking around and whaddya know, Day [9] just did a daily about the Terran 2 Rax expand opening against Protoss. Perfect!

I think this build is just what I’m looking for because it pressures the Protoss early on when Marines and Marauders are most powerful (in small numbers) and it still allows you to get 2 bases (sometimes 3) relatively quickly. It’s a fun Terran build order and a great middle road strategy between all-in and heavy macro.

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Proxy Thorship In TvT – Quick 1 Base Wins With Terran

Hey guys, today I wanted to share a strategy that I just learned from HotKeyIt (a premium service where pros teach strategies). It’s called the Proxy Thorship strategy, and it looks totally fun. Keep in mind the guy teaching this strategy – vVvRuFF – is a Grandmaster Terran so it’s not like he’s trying these strats out on noobs.

Proxy Thorship Strategy:

Terran Thorship FTW!

The Proxy Thorship strategy is a 1 base aggressive play, and can transition into a macro play quite nicely if you don’t kill your opponent outright. It’s no Fast Expand though, so if you do no damage with your Thors you’re going to get beaten in the long run. The point is to get your Thors into the enemy base and do as much damage as possible. You’ll likely get a lot of quick wins if you execute the build well.

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Terran Building Placement Strategy – Xel’Naga Caverns

Xel'Naga Caverns

Building placement is a very important thing to get down as a Terran player.  The way you set up your buildings can literally mean the difference between a win and a loss, especially against Zerg. Zerg has the most mobile units and the main composition that Terrans use to fight them is very slow (Tanks & Marines).

The way this usually plays out is like this: When the Terran gets a nice army created and moves out, Zerglings, Banelings, or Mutalisks swoop in from a vulnerable location and decimate your expansions, SCVs, and anything else that’s vulnerable. If this has ever happened to you, you know how maddening it is!

To prevent this and/or at least slow it down, place your buildings in key locations to block off troop movement. You’re going to build them anyway, so you might as well get full use out of them. And if you’re worried about them getting destroyed, don’t be. It’s much better to be alerted to a counter-attack early and possibly lose a Supply Depot, then to have a mass of Zerglings in your mineral line out of nowhere.

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The Fastest Way To Improve Your Starcraft 2 Skills & Ladder Rank

The fastest way to improve in Starcraft 2 is a mysterious thing. If you go to the forums you’ll hear a lot of stuff like: “Work on your macro” “Just play more” “Watch the pros and copy them” or “Watch Day [9].” While much of this is good advice, what if you don’t have a ton of time to devote to Starcraft 2?

I run a business (not related to Starcraft 2) which sometimes means long hours and lots of responsibilty. So I don’t have 5 hours a day to practice, watch the pros, watch Day [9], etc. I need to spend my time wisely if I want to have any chance of improving at the game. Now don’t get me wrong, I don’t do it perfectly. Sometimes I’ll find myself watching something that really won’t help me get better just for entertainment value (which isn’t always bad).

But if you really want to get better at the Starcraft 2, climb the ladder in your division, improve your skills, wow your friends, etc. then you need to FOCUS. Here’s what I’ve been doing that’s helped tremendously…

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Would You Like To Become A Well-Known Starcraft 2 Strategist?

Well now's your chance!

I'm going to be honest with you…I just don't have the time to keep this blog up anymore. Heck, you've probably noticed!

I'm really sorry for letting you down and not posting more often, but unless something changes in the near future I won't be able to for awhile. =(

That's why I want to publish your thoughts and the strategies that are working for you in Starcraft 2.

This blog is currently getting 21,304 visitors per month, and they all want to learn more about the game and how they can win more often.

YOU can be the one that delivers and becomes their guide. Almost instantly you'll start to become a well-known player and strategist.

Starcraft2TerranStrategies.com ranks at the top of Google for some very targeted Starcraft 2 keywords. And as more and more content gets posted, more and more people will come to visit the site. You can get in early and ride that wave to become an authority in the Starcraft 2 community.

Don't miss this chance to become an 'expert writer' for this site, I'm only looking for several players at each level to contribute, so if you wait around you may not be able to get in.

Click Here now to get all the details and start sharing your expertise.

Looking forward to hearing from you!

Tyson "Taerix" Faulkner

[SC2 Q&A #11] Countering The MMM Rush As Terran

Hey hey, the Q&A is back! It's been pretty busy around here, I finally got my Starcraft 2 Campaign guide released…which you should definitely check out if you're struggling to beat the Campaign on Brutal and/or get the achievements. It's available for a short time at a low introductory price, so get it before the price increase!

Other than that I'm working on another project that I think I'll be selling if I can get it completed and finalized, it's going to be all about Map strategies…what tactics you can use to your advantage depending on the map you're playing on.

So I've been busy! But I want to keep this Q&A going, so let's move on to today's question!

It's from King_Bob

QUESTION:

"First of all thank you for all of the great tips, they have helped a lot… seocondly I have a few problems actualy that i can not overcome.

1) I recently tried making the transition from terran to protos but got totally destroyed. I can not counter basic rushed and strategies with the same ease that i could do with terran, maybe its becaue i go for higher tier units too early? But never mind that.

2) The most annoying thing I have to say is that the last few games I have been getting MMM rushes. I can sometimes stop them but quite often they overrun me. I relly dislike early rushes because feel that if they do not work then your macro will be behind for the rest of the game. So i never really try them. I like to put out 2 siege tanks to defend the choke point then i go for a reasnably early push with a few banshees. But by the time I get my 1st banshee out he already has a army that is to large to counter effectively. I want to know how to counter an MMM rush without giving up my own banshee push. The generic strategies on the net are not really wotking for me. PLZ help! THANX A LOT"

ANSWER:

This is somewhat of a 2 part question, but King_Bob said to never mind the first part, so I'll just answer it briefly.

PART 1:

Judging by what you said in your question, it sounds like you are trying to tech too high too fast. As Protoss, if you tech directly to Colossi you're going to sacrifice too much in the beginning to stay alive under early pressure. Plus playing a different race is a HUGE change if you've been getting used to one already. Things change quite a bit from race to race, and surviving different rushes will take some getting used to. So don't get discouraged if you lose a few games right out of the gate if you switch.

That said, I would encourage you to play one race and stick with it! Switching races all the time makes it very hard to learn the game unless you can play ALOT of games everyday.

PART 2:

Now onto the Terran part of your question, how to survive a MMM rush and still use Banshees.

First off is you need to take a look at some of your replays and see how your food count is compared to your opponent when they attack. If you are way behind then you may not want to go for higher tech units until you've expanded and have more of an income. Or maybe you need to create more Marines to use up the extra minerals you have.

Assuming that your macro is on par with your opponents and you're spending your resources fairly well, maybe the order that you're creating units is the main problem. If you build 2 Tanks for defense then start to get Banshees, you're way behind on your Banshee production. Instead, try teching straight to a Banshee and moving it into their base to harass and slow them down.

Then while that is happening get your defense up to defend the push that's coming.

Also keep in mind that Tanks are really good when you get enough of them. For example, if you only have 2 Tanks it only takes a small force of Marines & Marauders to kill them. But if you have 12 Tanks, it will take an enormous force to take them out and is much less cost-effective for the attacker. So having those 2 Tanks in the beginning really isn't going to help a ton because there's just not enough time to get that critical mass of Tanks out where they are super-effective.

So instead of getting those 2 Tanks out first, tech straight to Banshees, get one out and harass with it. Scout him out while you're over there and see what he's up to. If he's going MMM then put up a couple Bunkers and station some Tanks safely behind those. Then expand.

That way you'll be set up for the mid game with an expansion and his only choice will be to try to push through your heavy defense to win the game quickly. Bring some SCVs up to repair the Bunkers so they die a little slower, and bring your Banshees back to help kill the infantry off.

Then once you have 2 bases running (4 gas instead of just 2) you can ramp up your Banshee production and push out with Banshees, Tanks and Marines.

If you have some more questions about details or comments let us know in the comments below!