Hellion Harass Into Early Banshee Takedown – Terran vs Zerg

The Terran Build Order:

10 Depot
11 Refinery
13 Barracks
16 OC (build 1 Marine too)
17 Factory
17 Reactor on Barracks (after Marine is finished)
18 Depot (Built after OC is done and first MULE and SCV built from there)
19 Refinery

From here, numbers become fluid.

What to do & when:

@ Factory completion (should be about when reactor finishes), swap on and build 2 Hellions. Use them to hit the enemy mineral lines to slow down his tech.
@ Factory completion, build first Starport.
@ Time when gas permits, build 2nd Starport.
@ First Starport completion, build Tech Lab.
@ Time when gas permits, drop a Tech Lab on your Barracks (to swap onto 2nd Starport)
@ Time when minerals permit, build 2 more Barracks (for a total of 3)

The Strategy

Build 2 Banshees when first possible, harass. Then build another 2 for a total of 4. Meanwhile, you want to have the rest of your army as Marines, and about 4 Hellions. (Less if the enemy went Roaches, maybe 2, just to deal with spawning lings)

Don’t lose your Banshees in your harass. If you see he has grouped Queens, just retreat. But if you see an opening for example that is unguarded, take it. Just don’t lose any.

Once that force is built, move out and attack the enemy (while expanding simultaneously). Chances are you’ll win. Even if you don’t, it’s fine. Sometimes good opponents can decimate this push. Fall back, swap a Barracks onto Reactor, get an Armory and Tech Lab your Factory. Transition into a Banshee/Marine/Thor combination.

Take a third so you can throw down another 3 more Barracks and another Factory for Thors. Just overwhelm him from there. Mass Banshees have insane surgical strike ability with their DPS (take down unguarded expansions before they even know what has hit them), Marine has awesome DPS, same for Thor except it’s a massive meatshield as well and totally voids Muta play.

 

This Strategy Brought To You By…

Daniel Shi – Rank 4 Gold

Related posts:

  1. How To Counter a Banshee Rush – Dealing With Early Banshees
  2. Early Banshee Push – Terran vs Terran Strategy
  3. Wall-In With Terrans To Fight Early Zerg Rushes
  4. Delay Zerg Early Expand For Free With This Trick
  5. Mass Ravens Against Zerg – Creative And Effective
  • http://thekoreanmang.com Paul Lee

    This has become more of a commonly used strat vs Z and therefore, a lot more Z players have been able to counter this well with well placed spine colony(ies) and queen(s) by the ramp. Z players will also usually get lings/blings to counter the hellions/marines you have at that point. The banshees are also useless at a certain point due to the spore colonies/queens/oversees that Z players will normally get will decent speed. Z players expect it now.

    I’m not sure how viable this strat is anymore. Of course, it could just be me and poor execution.

    • Taerix

      Hey Paul, you’re right that some strategies become less useful as more opponents figure them out and learn how to defend against them. I think it’s important to pick a strategy and practice it, then once you find the weaknesses in it try new things to get around them.

      I think it’s good to have a few different strategies for each matchup too so you don’t get bored and/or predictable.