So you're playing Terran and you end up facing a Zerg opponent. Everything goes as usual in the beginning – He sends some early Speedlings over to harass you, but they hit your wall since you planned ahead. You start teching up to get some Tanks, Marauders, and Hellions for a push. You make your way over to his base and siege your tanks up to start delivering the pain. He fights back with Roaches and Zerglings, but it looks like you've got him! Maybe you even take out his expansion, things are looking good.
Then out of nowhere you get swarmed with 4-5 Mutalisks that easily take out your whole army because you have no air defense…doh! Then you rush back to your base to realize that you only have 2 Marines, and not even an Engineering Bay. So the Zerg player simply flys his Mutalisks into your mineral line and cripples your economy. Another tragic loss against Zerg.
I can't tell you how many times this scenario has played out for me in Terran vs Zerg. It seems like I always get in there soon enough but then those darn Mutalisks come out of nowhere and I'm totally unprepared. Sometimes I even get a Thor out, but if you've every played against a good Zerg player, you know that just 5 Mutalisks can take out 1 Thor no problem.
For some reason I've always objected to building static defenses because in most cases it's a big waste of minerals. After all, if I build a couple Missile Turrets in my base but they never get Mutalisks, I could have used those minerals for units to attack with. But I've since wisened up and now know the importance of Missile Turrets in every Terran vs Zerg match I play.
Almost every Zerg player will tech to Mutalisks at some point in the game, and they can kill workers extremely quick. All you have to do to prevent yourself from getting severely crippled economically is build a couple Turrets around each Command Center. Since Missile Turrets do so much damage to Mutalisks in Starcraft 2, just 2 of them will scare off even a fairly large group of Mutalisks.
If your Zerg opponent focuses quite a bit on Mutalisks this may not be enough, but the main goal of your Missile Turrets will be to either scare off the Muta's, or just keep them busy while your Marines get to your base to help fight them. Mutalisks are extremely expensive, so taking out just a few is a pretty big win economically.
Here's a trick to keep your SCV's alive as long as possible: Set them all to auto repair then just click move them near the Turret that is being attacked. This will cause them all to stick around each other, repair the Turret as fast as they can, as well as repair each other from the bounce damage of Mutalisks.
Hope this helps you fight off those pesky air attacks in Terran vs Zerg!
If you have some more tactics or strategies that you use to fight off Mutalisks and keep them from harassing your base, let's hear em!
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